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- All meshes:
- -----------
- mesh[00] = BB_WngR
- mesh[01] = BB_WngL
- mesh[02] = BB_Chst
- mesh[03] = BB_Abdm
- mesh[04] = BB_Head
- mesh[05] = BB_Arm
- mesh[06] = BB_Leg
- mesh[07] = &06BB_Arm
- mesh[08] = &01BB_Arm
- mesh[09] = &05BB_Arm
- mesh[10] = &03BB_Arm
- mesh[11] = &04BB_Arm
- mesh[12] = &02BB_Arm
- mesh[13] = &06BB_Leg
- mesh[14] = &03BB_Leg
- mesh[15] = &01BB_Leg
- mesh[16] = &05BB_Leg
- mesh[17] = &02BB_Leg
- mesh[18] = &04BB_Leg
- mesh[19] = &02BB_Eye
- mesh[20] = &10BB_Eye
- mesh[21] = &09BB_Eye
- mesh[22] = &08BB_Eye
- mesh[23] = &07BB_Eye
- mesh[24] = &01BB_Head
- mesh[25] = &02BB_Head
- mesh[26] = &03BB_Head
- mesh[27] = BB_Eye
- mesh[28] = &01BB_Eye
- mesh[29] = &04BB_Eye
- mesh[30] = &03BB_Eye
- mesh[31] = &Cheese
- mesh[32] = &Match
- mesh[33] = &Goober
- mesh[34] = BB_Buf
- mesh[35] = &01BB_Chst
- mesh[36] = &06BB_Buf
- mesh[37] = &03BB_Buf
- mesh[38] = &02BB_Buf
- mesh[39] = &04BB_Buf
- mesh[40] = &01BB_Buf
- mesh[41] = &05BB_Buf
- mesh[42] = &03BB_Abdm
- mesh[43] = &01BB_Abdm
- mesh[44] = BB_Antanne
- mesh[45] = &01BB_WngR
- mesh[46] = &01BB_WngL
- mesh[47] = BB_Goobed
- mesh[48] = &02BB_Abdm
- mesh[49] = &04BB_Abdm
- mesh[50] = &05BB_Eye
- mesh[51] = &06BB_Eye
-
- Frame heirarchy and default meshes:
- -----------------------------------
-
- BB_Chst (frame index = 0)(mesh index = 2)
- |
- |----BB_Goobed (frame index = 1)(mesh index = 47)
- |
- |----BB_Buf.BB_Buf_L (frame index = 2)(mesh index = 34)
- |
- |----BB_Buf (frame index = 3)(mesh index = 34)
- |
- |----BB_Arm.BB_ArmL (frame index = 4)(mesh index = 5)
- |
- |----BB_Arm (frame index = 5)(mesh index = 5)
- |
- |----BB_Head (frame index = 6)(mesh index = 4)
- |
- |----BB_Antanne (frame index = 7)(mesh index = 44)
- |
- |----BB_Eye (frame index = 8)(mesh index = 27)
- |
- |----BB_WngL (frame index = 9)(mesh index = 1)
- |
- |----BB_WngR (frame index = 10)(mesh index = 0)
- |
- |----BB_Abdm (frame index = 11)(mesh index = 3)
- |
- |----BB_Leg.BB_LegFrL (frame index = 12)(mesh index = 6)
- |
- |----BB_Leg.BB_LegBkL (frame index = 13)(mesh index = 6)
- |
- |----BB_Leg (frame index = 14)(mesh index = 6)
- |
- |----BB_Leg.BB_LegFrR (frame index = 15)(mesh index = 6)
-